Blogs
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21edingen
Online cursus web 2.0
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Applied Gamedesign
Blog by Brenda Brathwaite
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BigDoor Blog
Keep up with the latest gamification news via the bigdoor blog.
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Blog Sebastian Deterding
The profile and portfolio of user experience designer and researcher sebastian deterding, specialising in persuasive and gameful design
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Edutopia
Empowering and connecting teachers, administrators, and parents with innovative solutions and resources to better education. join the conversation today!
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Enterprise-Gamification
Blog by MARIO HERGER
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Gamefull blog
Make games on gameful and participate in our game design challenges!
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Games2learn
Wiki serious learning
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Gamification
Blog Zicherman (marketing)
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Gamification on Delicious
Gamification
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Gamifyingeducation
Blog by Andrew Proto
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Gamingandbranding
Blog over interactieve marketing
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Gamingtheclassroom
Using games to teach in and out of the classroom
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Groeien door Games
Groeien door games - ovc
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ICT en Onderwijs
Blog Margreet van den Berg (onderwijs)
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Jane Mcgonigal
Game designer, author, future forecaster, phd
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Learningcircuits
THE LC BLOG IS A COMMUNITY FEATURE OF LEARNING CIRCUITS. IT IS DEDICATED TO SHARING IDEAS AND OPINIONS ABOUT THE STATE OF LEARNING AND TECHNOLOGY.
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Mediendidaktik 2.0
Blog Ilona Buchem about learning with social media
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MyGamification
News, insight, and strategy for the business of gamification
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Repeating images
Ever wondered why you see the same images, situations or impressions over and over again? no answers here, just recollections of those specials moments you realize: hey, there's another one!
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Scoop.it Gamification
Games & gamification for learning and education
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Topblogs Gamification
Verzamelblog
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Website Ian Bogost
Website Ian Bogost (wetenschapper en auteur op gebied van gamedesign, oprichter persuasive gaming) - VIDEOGAME THEORY, CRITICISM, DESIGN
Business
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Gamifier
Nederlands Gamifiactionbedrijf
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GoGamestom
Grote verzameling games (uit het gelijknamige boek en anderen).
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Nike+
Het succesvolle programma van Nike waarin deze sportartikelen producent deelnemers aanspoort meer te gaan lopen door middel van sociale stimulansen en game mechanics.
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Sonar6 - performance monitoring
Award-winning online software for reviewing staff performance. easily review individuals and teams, get a map of your talent and plan for succession.
Literatuur
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Bernie DeKoven - Junkyard Sports; make sports fun again
Bernie DeKoven - Junkyard Sports; make sports fun again
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Flow; Psychologie van de optimale ervaring - Mihaly Csikszentmihalyi
Flow; Psychologie van de optimale ervaring - Mihaly Csikszentmihalyi
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For the win: Game Thinking can revolutionize your business - Kevin Werbach / Da
Boek over Gamification door Kevin Werbach, Associate Professor Legal Studies op de Wharton School, Universiteit van Pennsylvania
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Game Frame: Using Games as a Strategy for Success
Amazon.com: game frame: using games as a strategy for success (9781451611052): aaron dignan: books
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Game-Based Marketing
Game-Based Marketing; Inspire Customer Loyalty Through Rewards, Challenges, and Contests - Gabe Zichermann, Joselin Linder
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Gamification by Design - Gabe Zichermann, Christopher Cunningham
What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers.
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Johan Huizinga: 'Homo Ludens'
Naast zijn (cultuur)historische werken en zijn biografieën heeft huizinga zich vooral tegen het eind van zijn leven aan algemeen culturele beschouwingen gezet. als een van de hoogtepunten van die cultuurwetenschappelijke arbeid geldt de uit
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The well-played game - De Koven
Amazon.com: the well-played game: a player's philosophy (9780385132688): bernard de koven: books
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Why do Games Work
Why do Games Work - Léon de Caluwé, Gert Jan Hofstede, Vincent Peters
Maatschappelijk
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Free Social GPS game / routeplanner
Waze is a free mobile navigation application for your iphone or android that allows drivers to build and use live maps, real-time traffic updates and turn-by-turn navigation to improve their daily commute
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Games for Change
Founded in 2004, games for change is the leading global advocate for supporting and making games for social impact. we bring together organizations and individuals from the social impact sector, government, media, academia, the gaming industry and the arts to grow the field, incubate new projects and provide an open platform for the exchange of ideas and resources.
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ICivics
Icivics is a web-based education project designed to teach students civics and inspire them to be active participants in our democracy.
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Recyclebank
Voorbeeld van een maatschappelijk project om reclycling te bevorderen m.b.v. gamemechanics
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The E-mail game
The fastest, most fun way to manage your email.
Marketing
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Fleetly Fitnesstrainer
App die met gameprincipes stimuleert te sporten.
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Foursquare
Eén van de meest bekende en oudere toepassingen in marketing
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Myfitnesspal
Free online calorie counter and diet plan. lose weight by tracking your caloric intake quickly and easily. find nutrition facts for over 1,000,000 foods.
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SCVNGR
Play scvngr! it's a game all about going places, doing challenges and earning points.
Onderwijs
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Dig Around
Dig Around is een spel voor iPhone & iPad, waarbij je op dig locaties in Nederland op zoek gaat naar schatten. Op de dig locatie zie je op je iPad of iPhone het gebied, bedekt met aarde.Door rond te lopen in het gebied wordt de onderliggende kaart zichtbaar. Wat deze kaart toont is afhankelijk van die locatie – denk aan een oude kaart van het gebied, een tekening van het oude fort o p die plek, of een andere historische ondergrond.
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Gamebased Learning
Wikipedia artikele Gamebased Learning
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Games2Learn (NL)
Verzamelijk Seriuos Games (Nederlands geörienteerd)
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Games2leran (eng)
Learn english as a second language (esl) with books, board games, cards. also, english as a foreign language (efl). grammer, common mistakes, teachers aids and lesson books
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Gratis tablet bij cursus Android
Gratis tablet bij cursus Gamedesigner
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Khan Academy
Khan academy is on a mission to provide a free world-class education to anyone anywhere. with over 2,600 videos covering everything from arithmetic to physics, finance, and history and 200 practice exercises, we're helping students learn whatever they want, whenever they want, at their own pace.
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OpenBadge
Open leeromgeving Mozilla Foundation op basis van Gamification principes
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The Learning Games Network
The Learning Games Network is a non-profit spin-off of the MIT Education Arcade that works with partners in our growing 'network' of publishers, schools, researchers, and others to produce new educational products and services.
We apply the most current research in the learning sciences, creative design, and technology to the development of game-based learning resources.
Toepassingen / games
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CowClick - Satirische facebookgame
facebook is een sociaal netwerk dat vrienden, collega's, studiegenoten en kennissen met elkaar in contact brengt. gebruik facebook om op de hoogte te blijven van hoe het met je vrienden gaat, om onbeperkt foto's te uploaden, links en video's uit te wisselen en meer te weten te komen over de mensen die je ontmoet.
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Free Rice
Game om mensen bewust te maken van voedselproblematiek
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Mediaspel 'Met 't bord op de schoot' - ©VPRO
Yfrog free image and video hosting on your social networks
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Playspent
Urban ministries of durham serves over 6000 people every year who struggle with poverty and homelessness. spent is an interactive game created by mckinney that challenges you to manage your money, raise a child and make it through the month getting paid minimum wage after a stretch of unemployment. because we’re all only a paycheck or three away from needing to ask for help.
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Stackoverflow
Vraaggestuurd forum
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Tweefight - twittergame
Tweefight - twittergame
Video
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Chris Crawford over gamification
Vimeo is a respectful community of creative people who are passionate about sharing the videos they make. use vimeo if you want the best tools and highest quality video in the universe.
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Bernie DeKoven: Playing Well Together
No matter what kind of game you're talking about, there is a core experience, beyond the design and technology of the game that makes the game worth playing. You can observe this experience in almost any game, from a children's game like hide and seek to a professional sport like basketball. In general, it's the experience of participating in a functioning community of players. Specifically, sharing the experience of playing well.
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Bing | Decode Jay-Z Case Study
Http://www.droga5.com/casestudies/bingcs
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Google Tech Talk by Gabe Zichermann on Gamification
Google tech talk october 26, 2010 presented by gabe zichermann. abstract gamification is fundamentally rewriting the rules of engagement for product design a...
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Ian Bogost over Serious Games
Ian Bogost over Serious Games
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Jane McGonigal on productivity
Jane mcgonigal takes to our pulpit to challenge our assumptions about games as ways to "pass" or "waste" our time - and argues instead that we are never more productive than when we are immersed in a good game. what, exactly, do we produce when we play...
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Jesse Schell: Visions of the Gamepocalypse
'Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going.
In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use.
Jesse Schell is the CEO of Schell Games, the author of the authoritative text, The Art of Game Design: A book of lenses, and a Professor of Entertainment Technology at Carnegie Mellon, specializing in Game Design. At Walt Disney, he was Creative Director of the Imagineering VR Studio.
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Jesse Schell: When games invade real life
Carnegie Mellon University Professor and Gaming Industry Veteran Jesse Schnell discusses Facebook games, virtual goods, a new style of development and the next era of game design and development. The presentation, entitled “Design Outside the Box” was given at the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit 2010 in Las Vegas, and has been virally spreading around the web.
Here are some interesting areas that Jesse covers:
- Facebook Games have snuck up on the games industry.
- There are more Farmville users than Twitter users.
- How important are offers versus direct payment?
- Facebook Games are successful because they are breaking into reality.
- Authenticity and reality are important to games.
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Keeping the Play in Learning Games
Teachers! for more information, go to: http://www.learninggamesnetwork.org/ky_design_corps/ to register, go to: http://spreadsheets.google.com/a/learninggame...
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Meaningful Play: Getting Gamification Right
Google tech talk january 24, 2011 presented by sebastian deterding abstract foursquare, getglue, nike+, badgeville: from reading news to fulfilling your hear...
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Mihaly Csikszentmihalyi over flow
Ted talks mihaly czikszentmihalyi vraagt, "wat maakt een leven waard om geleefd te worden?" hij merkt op dat geld ons niet gelukkig kan maken en kijkt naar diegene die plezier en blijvende bevrediging vinden in activiteiten die een staat van "flow" teweegbrengen.
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TED - David Perry: Are games better than life?
Ted talks game designer david perry says tomorrow's videogames will be more than mere fun to the next generation of gamers. they'll be lush, complex, emotional experiences -- more involving and meaningful to some than real life. with an excerpt from michael highland's film "as real as your life."
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TED-TALK: Jane McGonigal: Gaming can make a better world
Ted talks games like world of warcraft give players the means to save worlds, and incentive to learn the habits of heroes. what if we could harness this gamer power to solve real-world problems? jane mcgonigal says we can, and explains how.
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TEDX Seth Priebatsch: The game layer on top of the world
Ted talks by now, we're used to letting facebook and twitter capture our social lives on the web -- building a "social layer" on top of the real world. at tedxboston, seth priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.